SCROLLX: Scrolling X Offset.
SCROLLY: Scrolling Y Offset.
WIDTH: The width of the Sandbox.
HEIGHT: The height of the Sandbox.
WRITEX: The width of the last WRITE action.
WRITEY: The height of the last WRITE action.
X: The last X-Coordinate of the Cursor.
Y: The last Y-Coordinate of the Cursor.
ABSX: The last absolut X-Coordinate of the Cursor.
ABSY: The last absolut Y-Coordinate of the Cursor.
ZOOM: Zoomfactor. Must be between 1 and 255.
VIEW: the View.
ALPHA1, ALPHA2: coming soon.
VIEWMAXPOS, VIEWMAXNEG: coming soon.
VIEWR, VIEWG, VIEWB, VIEWPOSR, VIEWPOSG, VIEWPOSB, VIEWNEGR, VIEWNEGG, VIEWNEGB: coming soon.
BORDER: The border of the sandbox. Must be 0, 1 or 2.
SPEED: The maximum speed. 0 is paused.
FPS: the last FPS.
REVERSE: 1 means reversed gravity.
SOLIDDRAW: 1 means solidraw is activated.
MENUTOP, MENULEFT, MENURIGHT, MENUBOTTOM: Width/Height of Menus.
PHYSICS: 0 means all physics are deactivated (very fast). 1 means physics are enabled.
GRAVITY: Gravity factor. Default is 1000.
INTERACTIONS: 0 means interactions are disabled. 1 means interactions are enabled.
DEATH: 0 means death is disabled. 1 means death is enabled.
SHOWPREVIEW: If 1 then it shows a preview before drawing.
WIND: Wind. Defaul is 0.
CURSOR: The cursor for the sandbox.
CONSOLE: 1 means console is activated.
MSEC: time since start of BS in msek.
YEAR, MONTH, DAY, HOUR, MINUTE, SECOND: the current time.
UNIXTIME: the current unixtime.
SHOWKEYCODE: If 1 then the currently pressed keycode is shown in the console.
KEYREPEATDELAY: The delay until a pressed key is repeated.
KEYREPEATRATE: The rate at which a pressed key is repeated.
ALLOWALLIPS: If 1 then you can connect to BS2 from every IP.
DEBUGPARSER: If 1 then the parser writes a logfile to stdout.txt.
DEBUGPARAMETER: If 1 then parameters are written to stdout.txt.
DEBUGTRIGGER: If 1 then executed triggers are written to stdout.txt.
DEBUGACTION: If 1 then executed actions are written to stdout.txt.
DEBUGVAR: If 1 then the calculated vars are written to stdout.txt.
DEBUGFRAME: If 1 then information about frames are written to stdout.txt.
BORDERR, BORDERG, BORDERB: The color of the menuborder.
BACKGROUNDR, BACKGROUNDG, BACKGROUNDB: The background color of the menu.
MENUFONTCOLORR, MENUFONTCOLORG, MENUFONTCOLORB: The font color in the menu.
FGLAYERTRANSPARENT: If 1 then the foregroundlayer has a t ransparent color.
FGLAYERTRANSPARENTR, FGLAYERTRANSPARENTG, FGLAYERTRANSPARENTB: The transparent color of the foregroundlayer.
FGLAYERALPHA: The alpha value of the foregroundlayer.
SEED: The random seed for the Physics. Will be increased by 1 every frame.
BSVERSION: The versionnumber of BS2.
COUNT:GROUPS: The number of groups.
ELEMENT:COUNT: The number of elements.
AUTOEXEC: If 1 you don't have to write EXEC in front of a trigger. BS2 won't be able to show you errors in you config.